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AI Insights · Timothy · October 2024

Top 5 io Games on iOS in Netherlands: Q3 2024 Performance

Discover the performance of the top 5 io games on iOS in the Netherlands during Q3 2024, including trends in downloads, revenue, and active users.

Top 5 io Games on iOS in Netherlands: Q3 2024 Performance

In the third quarter of 2024, the io games category on iOS in the Netherlands showcased varied performance metrics across the top five applications. The data, sourced from Sensor Tower, provides a comprehensive look at downloads, revenue, and active user trends.

Snake Clash! from Supercent, Inc. experienced notable fluctuations. Revenue peaked at around $330 in mid-July, followed by a decline towards $140 by early September, before slightly recovering to $266 by the end of the quarter. Downloads peaked at 3.5K mid-July and saw a decrease to 1.4K in early September, with a rebound to 2.4K by the end of September. Weekly active users started at approximately 11.4K, increased to 17.2K by the end of the quarter, indicating a positive trend in user engagement.

Agar.io, developed by Miniclip.com, showed a steady revenue, starting at $137 and ending at $147. Downloads remained relatively stable, starting at 448 and ending at 374. Active users began at 1.8K, with minor fluctuations, closing at around 1.7K.

Paper.io 2 by Voodoo saw an initial spike in revenue of $334 in late July, which then tapered off to $104 by the end of September. Downloads started strong at 3.6K, peaking at 4.8K in early July, then gradually declining to 2.6K by the end of the quarter. Active users began at 14.9K, peaked at 18.7K, and ended at 14.2K, reflecting a decrease in user activity over the quarter.

Hole.io, another title from Voodoo, maintained a relatively consistent revenue stream, with a slight peak at $161 in mid-August. Downloads saw a high of 3.8K in mid-August, decreasing to 1.8K by the end of September. The active user base started at 10.7K, peaked at 18.3K, and concluded the quarter at 11.9K, showing a decline post-peak.

Finally, State.io - Conquer the World by AI Games FZ observed a steady increase in revenue, starting at $70 and ending at $186. Downloads fluctuated, with a peak of 1.4K at the end of July, and a low of 361 in mid-September. Active users began at 2.6K, peaked at 3.2K, and ended at 2.3K, indicating some volatility in user engagement.

These insights underscore the dynamic nature of the io games market in the Netherlands, with each app showing distinct trends in user engagement and monetization. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024